Top Guns
A player is considered to be on the Top Gun List, in a season in which he/she shoots in 30 or more games, the player either:
- Has a SPRE rating in Cricket of at least 5.00
- Has a personal SPRE rating in 501 DI/DO of at least 5.00.
- Has a final PPD (points per dart) score in 301 OI/OO of at least 28.00
- Is listed on a verifiable PRO list, (Arachnid Pro or Women's A-List, NDA, etc.)
Rules
The captain on your team must be familiar with all rules or minimally be able to look them up. A complete set of rules will be at each sponsor location. Below are a few highlights. However, the captain should still read the complete set of rules.
General Information and Basic Rules
Machine and Throwing Regulations
General Information and Basic Rules
- Each team within a specific league will play all other teams in that league at least one time, schedule and
size of the league permitting. The Fall/Winter session of a league will begin on the first dart night in
October, and conclude by April 30th of the following year. The summer session of a league will begin on
the first dart night following Memorial Day, and will conclude by August 31st. - Players may use unaltered factory darts that are no more than eight (8) inches long and no more than eighteen (18) grams in barrel weight, as per Arachnid's national regulation.
- No kibitzing, harassment, or any behavior, verbal or otherwise, intended to distract an opponent will be tolerated from players or spectators.
- No foul or abusive language will be tolerated.
- Abuse of the equipment, poor sportsmanship or unethical conduct may be grounds for the loss of a game, loss of a match or expulsion from the league.
- No player may practice on any adjacent board (coined or un-coined) once the match has started. "ADJACENT" is defined as directly beside and within 8 feet of the contest board. Exceptions to this rule can be made for league tournaments, where playing matches on adjacent boards is necessary, to the progression of the tournament.
- * If a player breaks any of these rules, he or she is to be given one verbal warning by the opposing team's captain. Any subsequent violations will result in the loss of turn or of the game in question.
- If a team is using a substitute and the REGULAR player is present at the time of the match or arrives late, that player, barring injury, must enter the match in the position of his or her substitute at the conclusion of the game in progress.
- Substitutes must not be more than 2 SPRE points above the regular player’s SPRE ranking unless the regular player’s SPRE is below a 1.0. When someone’s SPRE is below 1.0, the opposing captain must approve whether the sub can be more than 2.0 SPRE points above the regular player. Substitutes w/o SPRE ranking must be approved by both captains.
- A player may be on "Open Sub" for any team any number of times provided that the player's rating (current or final rating of the player's most recent official season) is below the average men's rating of the previously completed season. As of August 31, 2012, those cutoffs are: 5.2 SPRE in Mixed Cricket, 2.97 in Open Cricket, and 3.08 in 501/Cricket. Any player who has or attains, after three weeks' worth of games, a SPRE or PPD rating at or above any of those amounts is an OWNED sub and may only shoot for one team. If he or she has shot for more than one team, the player has the choice of the team for which he or she will shoot exclusively. Any TOP GUN rated player automatically qualifies as an OWNED sub, regardless of the player's SPRE rankings.
- A team cannot shoot a match without at least half of its REGULAR players. The only exceptions being the cases of injury or emergency.
Machine and Throwing Regulations
- A dart is a thrown dart anytime it leaves the throwing hand of the shooter after the throwing hand has been cocked and is making a forward motion toward the board.
- Players throw from behind the toe line. No part of the player's shoe or foot may be positioned across the toe line.
- Decisions about throwing errors or throwing out of turn should be a collaboration of the team captains involved.
- If the board lies and the dart is clearly stuck in the board, it should be changed if the board is capable. This goes for both when it will benefit the player and when it will not benefit the player but rather the opposing team.
- It is each player's responsibility to see that the machine is displaying that player's number before throwing any darts. If a player throws when the machine is displaying an opponent's number, the opponent has the option of accepting that score and allowing play to continue, or resetting the machine to the player's number who originally shot on the wrong number and allowing play to continue. In either case, a player who throws darts on an opponent's score is not allowed to re-shoot those darts on his or her own score.